﻿
using UnityEngine;
using UnityEngine.UI;
using ZYLFramework.UI;

namespace Game.UI
{
    public class RoundPanelView:UIView
    {
        public Text Text;
			

        public override void Init()
        {
            var go = Panel.gameObject;
			Text = go.transform.Find("TextPanel/Text").GetComponent<Text>();
			
        }
    }
}
